Game Development and Digital Asset Creation
Billy McDaniel is a Unity C# developer focused on building modular systems, reusable tools, and flexible frameworks that give creators real control over their projects. His development philosophy centers around clean structure, procedural generation where appropriate, and long term maintainability rather than short term shortcuts.
Over the years, his work has expanded into three primary branches: independent game publishing, professional 3D asset creation, and tabletop game accessories.
Almighty Games
Under the name Almighty Games, Billy develops and publishes independent titles built with Unity and C#. His games emphasize system driven design, replayability, and strong internal architecture.
Published titles are available on Steam and on Google Play, where players can explore his growing catalog of projects.
Visit Almighty Games
Almighty Assets
Through Almighty Assets, Billy creates modular 3D models, environment packs, and interior-only dungeon tiles designed specifically for game developers. Built primarily with Blender and optimized for Unity workflows, these asset libraries are structured to allow maximum flexibility, customization, and performance.
Asset packs are available on the Unity Asset Store, GameDev Market, and itch.io, serving developers at every stage of production.
Visit Almighty Assets
Square Forge
Expanding into tabletop gaming, Billy founded Square Forge, a brand dedicated to printable map tiles and modular tabletop accessories designed for role playing games. These products follow the same system based thinking found in his digital work, allowing game masters to build flexible, reusable environments for their campaigns.
Visit Square ForgeWhether building digital worlds or physical play systems, Billy approaches every project with the same mindset: design it well, structure it properly, and give the end user the freedom to create.